How to get your game on Facebook and Twitter

I’ve spent the last year trying to get my game on as many platforms as possible.

Facebook, Twitter, and Google Play are all options I have, and the list goes on.

But how do you make sure you have your game reach the most people? 

A few months ago, I started to feel like I could only get one game on a platform.

So I decided to get in touch with a few game developers to see if they were interested in collaborating.

I had already started my freelance game development career, so I knew what I was doing and what I wanted out of it.

The problem is that I didn’t have a lot of money to spend. 

When I started talking with the developers, they were all very excited about the opportunity to work with a larger team of people.

I had no idea what the big deal was going to be. 

I told them that if they could work with me, it would be great. 

The problem is, most of the time, these developers are not small-time developers like myself.

Most of them have been working on games for years.

So when I say small-timers, I mean it in the sense of a small team. 

So how do I get my games to get on as much as possible? 

To make the most of our time together, I figured I’d write down a few tips to help you make the best of your collaboration with the other developers on Facebook. 

These tips are not going to work on every project, so they’ll help you navigate the various platforms you’re on. 

If you’re working with a large team, use Google+ for all your contacts. 

For small projects, it’s best to use Facebook.

If you’re just starting out, you’ll probably need a little more time. 

You’ll also want to find a good time to talk. 

On a mobile phone, it may be easier to start with a short call to let them know you’d like to collaborate. 

It’s important to keep your contact list short and concise.

If there’s no one available to talk, the chances of them talking to you are very high. 

And if you’re not comfortable talking to people you don’t know, it will be harder to get their input. 

Try to get some feedback from the developers as well.

It’s easier to find developers who have similar interests, but they may not be as enthusiastic about collaborating as you might be.

You might have to work harder to reach them if you don

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